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©2003-2009 ~volvox
:iconvolvox:

Artist's Comments

You know, the kind that sells bad things from their doors. This was one of many buildings I created for a game that never saw the light of day, and its a good thing it didn't. Please full view. The image contains a few different angles of the house, plus all the textures used to make it.

Comments


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:iconbrattalis:
this looks really cool. I like how you made the windows look different by turning and flipping them in a different direction.
:iconveiko:
creepy...
i like the texture of the walls.
what modelling software do you use?
:iconcrimson-angel:
very cool.
yeah, it is kinda creepy....

--
Amanda :blackrose:
:icondreamspeak:
"...and its a good thing it didn't." Why?

The windows are really great!
Metallic walls? Amazing idea!
All the textures are so perfect.
This is all very atractive, Jeremiah. I can't even imagine all the work involved in this kind of project.
So, why?

--

[paula-rosa.com]
:iconvolvox:
Because the studio I was working for had no idea what they were doing. We were going against 'Freedom Force' and 'City of Heroes' and we would have been crushed. The scope was too big, the design was a mess. And if you can read the numbers at the top of that first screenshot, we were getting 7 frames per second when I grabbed that screenshot. The engine needed a lot of work to say the least!
:iconshatterday:
Awesome stuff. It does look forebodin', but it also looks like a great nightspot hahaha!
:icon-baby-pixie-:
Very interesting... :o
I love the composition of images.
Dark yet tasteful.
Well done. :)

Pixie :hobbes:

--
:blackrose: My Photo Works :hobbes: Pixie - Closet (Pixie inside)
:iconfaerymagic:
Nicely done. Can't something like this be reused for some other project? Forgive me... I know nothing of 3D Max. It seems a shame to waste it.

--
Your friend,
:shamrock: FaeryMagic

Details

September 29, 2003
153 KB
448×1328

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